Kampanj |
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AOI DM DID EI HttT LOW Frihet NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
Ht S |
Språk |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
Speciella noteringar: Denna trupp har förmågan att sakta ner sina fiender, vilket minskar deras förflyttning och den skada de vållar med hälften, tills de avslutar sitt drag.
Befordras från: | Sjöjägare |
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Kan befordras till: | Sjösnärjare |
Kostnad: | 27 |
HP: | 40 |
Förflyttning: | 7 |
EP: | 80 |
Nivå: | 2 |
Sinnelag: | redbar |
ID | Merman Netcaster |
Förmågor: |
klubba kross | 6 - 3 närstrid | ||
nät kross | 9 - 2 distans | sakta ner |
Motståndskraft: | |
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hugg | 0% |
stick | 0% |
kross | 0% |
eld | 0% |
frost | 20% |
ockult | 0% |
Terräng | Förflyttningskostnad | Försvar |
---|---|---|
Berg | - | 0% |
Borg | 1 | 40% |
By | 1 | 40% |
Djupt vatten | 1 | 50% |
Frusen | 2 | 30% |
Grotta | 3 | 20% |
Grunt vatten | 1 | 60% |
Kullar | 5 | 30% |
Kustrev | 2 | 70% |
Ofarbar | - | 0% |
Oframkomlig | - | 0% |
Plan | 2 | 30% |
Sand | 2 | 30% |
Skog | 5 | 30% |
Svampdunge | 3 | 20% |
Träsk | 1 | 60% |